Kyle Neubarth

Systems Designer, Tools Programmer

Hi, I'm Kyle. I'm a programmer and designer with 5+ years of experience in Unity and Unreal and a recently shipped game under my belt.

My work has been eclectic, from public safety tools to animation systems, but the throughline has always been about putting interactive media in front of an audience. I especially enjoy building internal tools to streamline development.

Other hats I've worn include UI/UX, Level Design, Sysadmin, and QA Management. But really what I see as most important is bridging whatever gap is present on my team and pushing things over the finish line. I'm looking forward to bringing my technical skill and collaborative ability to my future projects and teams.

About

Designer and tinkerer producing games from a Boulder apartment for almost a decade. While not working at his desk like a computer gremlin he's usually biking, board gaming, or running some sort of homebrew tabletop.

Technical Skills

Featured Professional Work

The Operative

Upcoming interactive story game centered around talking to AI characters through text, voice, and more.

Virballs

Shipped 3rd person action platformer with Kirby-esque combination mechanics.

Underlord

Asymmetric dungeon crawler prototype where a party of heroes fights through a labyrinth designed during gameplay by a nefarious lord.

Nexus/2AD

Set of animation voice and emotive tools used to make lifelike characters, all wrapped into one plugin.

Other Professional Work

Please email me (kylemakegames@gmail.com) for writeups of my private projects